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I verified that the issue is indeed fixed. Skinned meshes appear in RTX effects with CPU and GPU skinning. Added before/after videos.
PR: https://ono.unity3d.com/unity/unity/pull-request/145077/_/2022.2/graphics/raytracing/UUM-4798
This is a strange case. TLDR skinned mesh renderers are not seen in rtx effects such as reflections or shadows.
Repro:
Open the scene with Unity 2022.2.0a16+
Expected: Character and Cube casts shadows
Result: Skinned character does not cast a shadow
Additional info:
If the ADDITIONAL TESTING game object is enabled (it has a camera with a script). This forces shadows to appear. Looks like nothing to do with HDRP
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