Steps to reproduce:
1. Open the attached user's project "ReflectionProbeIntensityIssue.zip"
2. Open "Assets/Scenes/SampleScene.unity"
3. From the Hierarchy, select the GameObject named "Reflection Probe"
4. From the Inspector, change the Intensity of the ReflectionProbe
5. Ensure in Scene View that the Intensity of the ReflectionProbe is not reflected
Expected result: The Intensity of ReflectionProbe should be reflected immediately
Actual result: The Intensity of ReflectionProbe is not reflected. It will reflect only after you disable and then enable the Game Object
Reproducible on: URP 14.0.10 (2022.3.22f1), URP 16.0.5 (2023.2.16f1), URP 17.0.2 (6000.0.0b13)
Could not test on 2021.3.36f1 due to Forward+ not being available
Testing Environment: Windows 11
Not reproducible on: No other environment tested
Notes:
-Issue reproduces only with Forward+ Rendering Path
-Issue reproduces with all Graphics API's
-The Intensity change is reflected when the ReflectionProbe is turned off and back on