Steps to reproduce:
- Checkout latest 6000.3/staging (or unity-downloader-cli -p Editor6.3 -c Editor -c Android -u 6000.3/staging --wait --fast)
- Open the mobile3d template: [Internal link]
- Switch build taget to Android
Actual results: com.unity.render-pipelines.universal@9143a1394cca/Runtime/UniversalRenderPipelineCore.cs(2028,43): error CS0103: The name 'IsRunningXRMobile' does not exist in the current context
Expected results: No compilation errors
Reproducible with versions: 6000.4.0b11, 6000.3.11f1, 6000.0.71f1
Not reproducible with versions: 6000.6.0a1
Tested on (OS):
Notes:
- Issue caused by [Internal link] (and its backports)