Unity Issue Tracker - VFX Graph is not cacheable and is reimported when switching platforms
Closed
UUM-11010
VFX Graph is not cacheable and is reimported when switching platforms
Unity: Visual Effects
Won't Fix
2023.2.X
2023.1.X
2022.2.X
2022.1.X
2021.3.X
2022.1 has reached end of life so the issue will be fixed in a newer version.
How to reproduce:
1. Open the attached project "IN-12154_shadergraph-test.zip"
2. Open File>Build Settings...
3. Switch Platform to UWP
4. Open Window>Analysis>Import Activity
Expected results: "SpeedTree8.shadergraph" doesn't take more than 2000ms to reimport
Actual results: "SpeedTree8.shadergraph" takes more than 2000ms to reimport
Reproducible with: 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a5
Could not test with: 2020.3.37f1 (no Import Activity window)
Reproducible on: Windows 10
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Have a workaround or additional info about this issue?