Steps to reproduce:
1. Open the attached user's project "2023-beta-test.zip"
2. Make sure that TAA Post Sharpen is selected under the Camera Rendering Settings in "XR Rig" GameObject
3. Make sure Single Pass Instanced is selected in the OpenXR settings
4. Connect Oculus Link and Enter Play Mode
5. Observe right eye not rendering
Expected results: Both eyes are rendered when Single Pass Instanced and TAA Post sharpen is used
Actual Results: Only 1 eye is rendered when Single Pass Instanced and TAA Post sharpen is used
Reproducible with: HDRP 14.0.6 - 16.0.1 (2021.3.22f1, 2022.2.14f1, 2023.1.0b12, 2023.2.0a10)
Could not reproduce on 2020.3.47f1 due to package errors when downgrading
Reproducible with these devices:
Quest 2
Environment: Windows 10 22H2
Notes:
-It only happens if XR Settings are set to “Single Pass Instanced” and HDRP asset settings have “Single Pass” enabled
-Can be reproduced on a new project