Unity Issue Tracker - Build fails with built-in PAD custom asset(s) when using sample Addressable
Closed
UUM-26455
Build fails with built-in PAD custom asset(s) when using sample Addressable
Unity: Addressable Assets
Android
Won't Fix
2023.1.X
2023.1.0a15 onwards
2021.3.X
Closing this in favor of the new com.unity.addressables.android package that should be released soon
Reproduction steps:
1. Open the attached project "PlayAssetDeliveryTest"
2. Open Addressables Group. Window -> Asset Management -> Addressables -> Group
3. On Addressables Groups window, click Build -> New Build -> Play Asset Delivery
4. Build And Run
Expected result: Build succeeds without an error
Actual result: Errors appears in the Console "WARNING: The option setting 'android.enableR8=false' is deprecated" and "Execution failed for task ':launcher:assetPackReleasePreBundleTask'."
Reproducible with: 2021.3.16f1, 2023.1.0a15, 2023.1.0a26
Not reproducible with: 2020.3.44f1, 2022.2.2f1, 2023.1.0a13
Could not test with: 2023.1.0a14 (Impossible to do step 3, since drop-down does not appear)
Reproducible on: Windows 10 Enterprise 21H2
Notes:
Won’t reproduce if in Addressables Group, change schema PlayAssetDelivery to (InstallTime) for FastFollow Content and OnDemand Content
Won’t reproduce if folder is added "\src\main\assets" to CustomFastFollow and CustomOnDemand in "Library\Bee\Android\Prj\IL2CPP\Gradle\Custom[NameAssetPack]"