Not signed in
Copyright © 2026 Unity Technologies
The backport to 2021.3 is cancelled because the fix does not apply cleaning to that version. The reporting customer is on 2022.3 so we will backport to that version and active 6.X versions.
Reproduction steps:
1. Open the “ASDQWE” project
2. In the top menu, build an XCode project by selecting Tools > Build With Detailed Build Report
3. Observe the Editor
Expected result: The build succeeds
Actual result: The Editor crashes
Reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a9
Reproducible on: MacOS 15.1.1 Intel, M2 (user’s)
Not reproducible on: No other environment tested
Notes:
First few lines of the stack trace:
#0 0x0000010144ded0 in std::__1::__tree_node_base<void*>*& std::__1::__tree<core::basic_string<char, core::StringStorageDefault<char>>, std::__1::less<core::basic_string<char, core::StringStorageDefault<char>>>, std::__1::allocator<core::basic_string<char, core::StringStorageDefault<char>>>>::__find_equal<core::basic_string<char, core::StringStorageDefault<char>>>(std::__1::__tree_const_iterator<core::basic_string<char, core::StringStorageDefault<char>>, std::__1::__tree_node<core::basic_string<char, core::StringStorageDefault<char>>, void*>*, long>, std::__1::__tree_end_node<std::__1::__tree_node_base<void*>*>*&, std::__1::__tree_node_base<void*>*&, core::basic_string<char, core::StringStorageDefault<char>> const&) #1 0x000001031bf62c in BuildReporting::ScenesUsingAssets::RegisterScenesUsingAssets(core::hash_map<core::basic_string<char, core::StringStorageDefault<char>>, std::__1::set<core::basic_string<char, core::StringStorageDefault<char>>, std::__1::less<core::basic_string<char, core::StringStorageDefault<char>>>, std::__1::allocator<core::basic_string<char, core::StringStorageDefault<char>>>>, core::hash<core::basic_string<char, core::StringStorageDefault<char>>>, std::__1::equal_to<core::basic_string<char, core::StringStorageDefault<char>>>> const&) #2 0x000001031be670 in BuildReporting::BuildReport::UpdateSummary() #3 0x0000010394e054 in BuildPlayerData(BuildTargetPlatformGroup, BuildTargetPlatform, int, BuildPlayerOptions, BuildCompression const&, core::vector<core::basic_string<char, core::StringStorageDefault<char>>, 0ul> const&, AssetBundleBuildData*, core::vector<EditorSceneBackup, 0ul>&, ScriptingObjectPtr, BuildReporting::BuildReport&, core::basic_string<char, core::StringStorageDefault<char>> const&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char>> const&, std::__1::set<PPtr<Prefab>, std::__1::less<PPtr<Prefab>>, std::__1::allocator<PPtr<Prefab>>>&, BuildPlayerSetup const&) #4 0x00000103941954 in DoBuildPlayer_Build(BuildPlayerSetup const&, core::vector<EditorSceneBackup, 0ul>&, BuildPlayerOptions, BuildTargetPlatformGroup, BuildTargetPlatform, core::vector<core::basic_string<char, core::StringStorageDefault<char>>, 0ul> const&, bool, ScriptingObjectPtr&, BuildReporting::BuildReport&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char>> const&)
Sign in to see your voted issues