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Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Issue does not reproduce in this version
How to reproduce:
1. Open attached project "IN-120856"
2. Open the "SampleScene"
3. Observe Scene View
4. Change the Scene View Draw Mode to Albedo
5. In the Lighting Panel, press Generate Lighting
6. Observe Scene View
Expected result: GameObjects maintain their colors from Shaded View in step 3 to Albedo View in step 6
Actual result: GameObjects look the same in Albedo View
Reproducible with: 5.2.2 (2023.1.0a20), 5.2.4 (2023.1.0a20), 6.0.7 (6000.0.60f1, 6000.2.8f1, 6000.3.0b7, 6000.4.0a3)
Not reproducible with: 5.2.2 (2023.1.0a19), 5.2.4 (2023.1.0a19)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
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