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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Description
Switching platforms will trigger shader-related warnings.
â– Warning Details
Shader warning in 'TraceTransparentRays': use of potentially uninitialized variable (UnifiedRT::RayQuery::Proceed) at kernel MainRayGenShader at project/Library/PackageCache/com.unity.render-pipelines.core@beca2a4be9a2/Runtime/UnifiedRayTracing/Compute/RayQuerySoftware.hlsl(245) (on vulkan) Shader warning in 'TraceTransparentRays': use of potentially uninitialized variable (UnifiedRT::RayQuery::Proceed) at kernel MainRayGenShader at project/Library/PackageCache/com.unity.render-pipelines.core@beca2a4be9a2/Runtime/UnifiedRayTracing/Compute/RayQuerySoftware.hlsl(246) (on vulkan)
Note:
Initial setup:
6000.3.13f1
Render Pipeline: Universal RP
Steps to reproduce:
Actual behavior:
Shader warning appears in the Console window
Expected behavior:
Platform switches successfully without the mentioned shader related warnings.
Reproducible with versions: 6000.3.12f1, 6000.3.13f1, 6000.4.0f1, 6000.4.1f1, 6000.4.2f1
(For Windows with Vulkan, Android, iOS)
Not reproducible with versions: 6000.3.11f1, 6000.4.0b11, 6000.5.0a9, 6000.6.0a1
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