Unity Issue Tracker - GameObjects in the scene have weird Position and Scale values
Closed
XRMRT-58
GameObjects in the scene have weird Position and Scale values
Package: MR Multiplayer Tabletop Template
As Designed
1.0.X
The scale for world-space UI will inherently be smaller values than the default of 1, which would show the canvas as extremely large to the user and make it unreadable. This is expected and not a bug in the configuration.
How to reproduce:
1. Create a new MR Multiplayer Tabletop Template project
2. Open the "SampleScene" scene
3. In the Hierarchy, select the UI -> Table UI -> Microphone (Collapsed Background) GameObject
4. In the Inspector, observe the "Scale" values under the "Rect Transform" Component
Expected results: The values are 0
Actual results: The values are 0.0005...
Reproducible with: 6000.1.0b13
Reproducible on: macOS Sequoia 15.3, Windows 11 Pro
Not reproducible on: No other environment tested
Note: Other GameObjects in the scene have similar numbers under "Transform" or "Rect Transform" Components
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