Reproduction steps:
1. Open the attached “AudioTest” project
2. Build the project and launch the application on an iOS device
3. On the iOS device, minimize the Unity application
4. Play audio from a secondary application (e.g. Spotify, YouTube Music)
5. Reopen the Unity application
Expected result: The audio from the secondary application continues to play
Actual result: The secondary application stops playing audio
Reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a9
Testing environment: macOS Sequoia 15.1.1
Reproducible with these devices:
VLNQA00624, iPhone 16 Pro, iOS 18.0.1, CPU: Apple A18 Pro
VLNQA00394, iPhone 13 mini, iOS 18.1, CPU: Apple A15 Bionic
VLNQA00359, iPhone 12 Pro, iOS 17.6.1, CPU: Apple A14 Bionic
Not reproducible with these devices:
No other devices tested