Steps to reproduce:
- Open a Unity Project
- Create an Animator Override Controller via Assets > Create > Animation > Animator Override Controller
- Select the created Animator Override Controller
- At the top of the inspector, click the question mark icon to open the reference
- Observe
- Create an Animator Controller via Assets > Create > Animation > Animator Controller
- Open the created Animator Controller in the Animator Window by double-clicking on it
- Create a new state via Right-Click > Create State > Empty
- Click on the entry transition between Entry and your new state
- In the Inspector, click on the question mark icon to open the reference
- Observe
- Create another state in the Animator graph via Right-Click > Create State > Empty
- Create a transition between the two created states by right-clicking on one, clicking Make Transition and clicking on the other state
- Select the created transition
- In the Inspector, click on the question mark icon to open the reference
- Observe
Actual results: For each of the elements (AnimatorOverrideController, AnimatorDefaultTransition, AnimatorStateTransition), their references all redirect to missing pages.
Expected results: All of the references redirect to valid pages.
Reproducible with versions: 7000.0.0a18, 6000.2.0a2, 6000.1.0b5, 6000.0.36f1, 2022.3.56f1, 2021.3.45f1
Not reproducible with versions:
Can't test with versions:
Tested on (OS): Windows 11
Notes:
- In addition, different Animator Nodes also link to missing pages, but this was already reported: [Internal link] Animator Nodes documentation leads to the missing page - Unity JIRA