How to reproduce:
1. Open the attached user project
2. Open Scene “ISS_LightBakeTest“ (Assets/Scenes)
3. Bake the Lightmap (Window > Rendering > Lighting, 'Generate Lighting')
4. Activate the “TestLight” GameObject
5. Re-bake the Lightmap (Window > Rendering > Lighting, 'Generate Lighting')
Expected result: All four lights have volumetric fog effects, have light cookies and produce dynamic shadows
Actual result: The “TestLight“ light is broken (No shadow from the “Sphere (11)” GameObject and only the light on the “Cube (8)“ GameObject is visible)
Reproducible with: 2020.3.39f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a9
Reproduced on: macOS (12.5)