InvalidOperationException: Types UnityEngine.EntityId and System.Int32 are different sizes - direct reinterpretation is not possible. If this is what you intended, use Reinterpret(<type size>)
Unity.Collections.NativeArray`1[T].CheckReinterpretSize[U] () (at /Users/bokken/build/output/unity/unity/Runtime/Export/NativeArray/NativeArray.cs:747)
Unity.Collections.NativeArray`1[T].Reinterpret[U] () (at /Users/bokken/build/output/unity/unity/Runtime/Export/NativeArray/NativeArray.cs:753)
UnityEngine.Rendering.MeshRendererProcessor.ProcessRendererMaterialAndMeshChanges (Unity.Collections.NativeArray`1[T] excludedRenderers, Unity.Collections.NativeArray`1[T] changedMaterials, Unity.Collections.NativeArray`1[T] changedMaterialDatas, Unity.Collections.NativeArray`1[T] changedMeshes) (at ./Library/PackageCache/com.unity.render-pipelines.core@207bc9c3f481/Runtime/GPUDriven/SceneProcessors/MeshRendererProcessor.cs:115)
UnityEngine.Rendering.WorldProcessor.Update () (at ./Library/PackageCache/com.unity.render-pipelines.core@207bc9c3f481/Runtime/GPUDriven/SceneProcessors/WorldProcessor.cs:146)
UnityEngine.Rendering.GPUResidentDrawer.PostPostLateUpdate () (at ./Library/PackageCache/com.unity.render-pipelines.core@207bc9c3f481/Runtime/GPUDriven/GPUResidentDrawer.cs:667)
UnityEngine.Rendering.GPUResidentDrawer.PostPostLateUpdateStatic () (at ./Library/PackageCache/com.unity.render-pipelines.core@207bc9c3f481/Runtime/GPUDriven/GPUResidentDrawer.cs:565)