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This fix will be released as the 2D Animation package 10.2.1 or above.
Steps to reproduce:
Actual results:
Errors are being displayed such as the following
InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings. UnityEngine.Input.get_mousePosition () (at <a00997cada454d618ca56426f89409b7>:0) UnityEngine.EventSystems.BaseInput.get_mousePosition () (at ./Library/PackageCache/com.unity.ugui@50015aa2fc19/Runtime/UGUI/EventSystem/InputModules/BaseInput.cs:75) UnityEngine.EventSystems.StandaloneInputModule.UpdateModule () (at ./Library/PackageCache/com.unity.ugui@50015aa2fc19/Runtime/UGUI/EventSystem/InputModules/StandaloneInputModule.cs:180) UnityEngine.EventSystems.EventSystem.TickModules () (at ./Library/PackageCache/com.unity.ugui@50015aa2fc19/Runtime/UGUI/EventSystem/EventSystem.cs:481) UnityEngine.EventSystems.EventSystem.Update () (at ./Library/PackageCache/com.unity.ugui@50015aa2fc19/Runtime/UGUI/EventSystem/EventSystem.cs:496)
Expected results: No errors should be displayed
Reproducible with versions: 2D Animation 10.1.4 / 2D Animation 10.2.0
Not reproducible with versions:
Can't test with versions:
Tested on (OS): MacOS
Notes:
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