Any access to `gameObject.GetComponent<Renderer>().material` will make the VisualEffect oddly behaves.
Step to repro:
- Import Repro_Material.unitypackage (the scene uses HDRP but the repro is compatible with URP)
- Enter in PlayMode
- Observe the color of the VFX evolving
- Click on the boolean "repro_issue" in inspector of the custom monobehavior
- Observe the color stopping to evolve
Expected:
- The color continue to evolve
Tested with 2022.1b12 & 2022.2.0a8