Steps to reproduce:
- Open the attached project.
- Build and Run a Web Player build
-
Actual results:
In the web build, the display of the MRT texture is rendering on top of previous frames, smearing the results.
Expected results:
Like in the editor or other graphics APIs, the render pass texture should be cleared when it's requested, preventing the previous frame smearing that WebGPU is getting.
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes: