Reproduction steps:
1. Open the “IN-15497_MissingAtlas“ project and open the “SampleScene“ scene
2. Open the Addressables Groups window (Window > Asset Management > Addressables > Groups)
3. Build > Clear Build Cache > All
4. Build > New Build > Default Build Script
5. Play Mode Script > Use Existing Build
6. Enter the Play mode and click “Load Scene” to observe the expected result
7. Reopen the project
8. Enter the Play mode and click “Load Scene”
Expected result: Images of numbers 2 and 5 appear (Sprite Atlas is not missing)
Actual result: Blank images appear and a “SpriteAtlasManager.atlasRequested wasn't listened to while New Sprite Atlas requested” warning is logged in Console
Reproduced in: 2020.3.39f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0a15
Not reproduced in: 2022.2.0a16, 2022.2.0b7, 2023.1.0a9
Reproduced using: Windows 10, macOS Monterey 12.0.1
Note: Not reproduced when in Project Settings changed “Sprite Packer Mode” from “Sprite Atlas V1 - Enabled For Builds“ to “Sprite Atlas V1 - Always Enabled”