How to reproduce:
1. Open the attached “CrashRepro“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
Reproducible with: 2022.3.63f1, 6000.0.51f1, 6000.1.7f1, 6000.2.0b6
Reproducible on: macOS 15.5 Sequoia (Intel), macOS 15.3.1 (M1 Pro) (by user)
Not reproducible on: No other environment tested
First few lines of the stack trace:
#0 0x00000104d78de8 in MemoryProfiler::UnregisterAllocation(void*, unsigned long, MemLabelId const&)
#1 0x000001048f17fc in MemoryManager::TryDeallocateWithLabel(void*, MemLabelId, char const*, int)
#2 0x000001048ec17c in free_alloc_internal(void*, MemLabelId const&, char const*, int)
#3 0x000003579a8fb8 in (wrapper managed-to-native) UnityEngine.RectOffset:InternalDestroy (intptr) [
{0x34b562318}
+ 0x88] (0x3579a8f30 0x3579a9040) [0x1676caa80 - Unity Child Domain]
#4 0x000003579a8e6c in UnityEngine.RectOffset:Destroy () [
{0x34b562230}
+ 0xb4] [/Users/bokken/build/output/unity/unity/Runtime/Export/Geometry/RectOffset.cs :: 76u] (0x3579a8db8 0x3579a8ecc) [0x1676caa80 - Unity Child Domain]