Steps to reproduce:
- Create a new Universal 3D Unity project
- Open Build Profiles window (File > Build Profiles)
- Switch to the tvOS platform
- Restart the Editor
- Repeat step 2
- Switch to the Standalone (macOS, Windows) platform
- Observe the Console window
Actual results: "Property exceeds previous array size (64 vs 32)." warnings are thrown infinitely until the Editor is restarted
Expected results: No warnings or errors are thrown
Reproducible with versions: 2021.3.50f1, 2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a7
Tested on (OS): macOS Silicon Sequoia 15.3, Windows 11
Notes:
- The issue only reproduces if the Editor is restarted after switching to the tvOS platform (step 3). If the Editor is not restarted and the platform is switched to macOS, no warnings are thrown