How to reproduce:
1. Open the "IN_59417" project
2. In the Player Settings make sure "IL2CPP Code Generation" is set to "Faster (smaller) builds"
3. In the Build Settings "Run Device" dropdown, select the desired device
4. Press Build And Run
5. Open "Android Logcat" in the Window -> Analysis -> Android Logcat
6. Select the device in the "Select Android device" dropdown
7. Select the "com.DefaultCompany.com.unity.template.mobile2d" package in the "Select package name" dropdown
Expected result: Error "ExcutionEngineException: An unresolved indirect call lookup failed" is not thrown
Actual result: Error "ExcutionEngineException: An unresolved indirect call lookup failed" is thrown
Testing environment: macOS Ventura 13.5.2 (M1), macOS 13.4 22F66 Darwin 22.5.0 (M2) (user reported)
Not reproducible on: no other environment tested
Reproducible with: 2022.2.1f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a13
Not reproducible with: 2021.3.32f1, 2022.2.0f1
Reproducible on these devices:
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
VLNQA00489, Htc 10 (HTC 10), Android 6.0.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00120 , Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
Notes:
- Not reproducible on the macOS Player and the Editor
- Not reproducible with Mono Scripting Backend
- Couldn't test on iOS due to “Stacktrace is not supported on this platform”