How to reproduce:
1. Open the attached “IN-120261.zip” project
2. Open the “SampleScene”
3. Ensure that Graphics Jobs are enabled under Project Settings > Player
4. Enter Play Mode
5. Wait for ~30 seconds until object count stabilizes
6. Observe the Unity Editor memory usage (in Task Manager for example)
Expected result: Memory usage remains stable
Actual result: Memory rapidly increases and may cause an OOM crash/hang
Reproducible in: 6000.2.8f1, 6000.3.0b2, 6000.3.0b7, 6000.4.0a3
Not reproducible in: 6000.0.60f1, 6000.3.0b1
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Notes: Only reproducible with DirectX 12 and Graphics Jobs enabled