How to reproduce:
1. Open the attached project "LinkTest.zip"
2. Switch Platform to Android (File>Build Settings...)
3. Change "Texture compression format" to "ASTC" (Edit>Project Settings...>Player)
4. Build And Run the project on Meta Quest 2
Reproducible with: 2022.3.51f1, 6000.0.24f1, 6000.1.0a1
Not reproducible with: 2021.3.45f1
Reproducible on these devices:
Oculus (Quest 2), Android 12.1, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
First lines of stack trace:
libc.so (memset+84)
libunity.so ApiGLES::ClearBufferSubData
libunity.so BufferManagerGLES::AcquireBuffer
libunity.so GfxDeviceGLES::UpdateComputeConstantBuffers
libunity.so GfxDeviceWorker::RunCommand
libunity.so GfxDeviceWorker::RunExt
libunity.so GfxDeviceWorker::Run()
libunity.so GfxDeviceWorker::RunGfxDeviceWorker
libunity.so Thread::RunThreadWrapper
libc.so __pthread_start
libc.so __start_thread+64)