How to reproduce:
1. Create a new 3D URP project
2. Make sure the Scene and Game views are both visible and side-by-side
3. Open the Task Manager application
4. Keep resizing the Scene view and observe the Memory usage by the Unity Editor in the Task Manager
Expected results: Memory does not change significantly
Actual results: Memory taken by the editor increases significantly
Reproducible with: 2022.3.8f1, 2022.3.9f1,
Not reproducible with: 2021.3.30f1, 2022.3.7f1, 2023.1.12f1
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Note: Fixed in the Editor not the package