Steps to reproduce:
- Set up scene with APVs (or load the attached project)
- Create VFX using Six way lighting.
- Move the camera around
Actual results:
The light received from APVs is independent from camera location
Expected results:
The VFX changes brightness when moving the camera
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Windows, but should be present in all platforms
Notes:
- APV is using world space position as if it was camera relative in function GatherAPVData (vertex shader)