How to reproduce:
- Create a new project using the Universal 2D template and open it
- Ensure that the “2D Aseprite Importer” package is installed
- Import the “ExplosionPixel“ Aseprite file (file is attached in the Internal Notes)
- Select the imported file in the Project window
- Navigate to the Inspector window and click “Open Sprite Editor”
- Click on any Sprite and change its Pivot, Custom Outline, or Custom Physics shape (may take a few attempts to trigger)
- Click “Apply“ to save the changes
- Observe the Console window
Actual result: An “EndLayoutGroup: BeginLayoutGroup must be called first” error is thrown
Expected result: No errors are thrown when applying changes
Reproducible with: 6000.0.13f1, 6000.0.83f1, 6000.3.24f1, 6000.6.0a7
Not Reproducible with: 6000.0.12f1, 6000.6.1f1, 6000.7.0a6
Fixed in: 6000.6.0b1, 6000.7.0a1
Reproducible on: Windows 11
Not reproducible on: No other environments tested