When Native RenderPass is enabled and URP's Deferred Rendering is used, objects with Render Mode set to Grass in the Terrain's Paint Detail are not affected by shadow.Steps to reproduce:
1. Open the attached project
2. Bake the environment lighting
3. Build and Run
4. Observe the grasses on the Deferred side
Actual result: Grasses are not affected by shadow
Expected result: Grasses are affected by shadow
Reproducible with versions: 2023.3.0b3, 6000.0.0b13, 6000.0.3f1
Not reproducible with versions: 2021.3.38f1, 2022.3.30f1, 2023.2.0b15Tested on (OS): Windows10, Android13Notes:
Note
-Does not occur with Native RenderPass is Disable.
-Does not occur with Forward and Forward+.
-Does not occur with Built-In RP.