Steps to reproduce:
1. Open the attached “IN-120786” project
2. Enter Play mode
3. Open the Profiler & click on the Memory section
4. Observe Untracked memory usage
Expected result: Untracked memory usage does not grow
Actual result: Untracked memory usage climbs (~70 MB per second)
Reproducible with: 6000.2.5f1, 6000.2.8f1 (c9992ac36c34), 6000.3.0b2, 6000.3.0b7, 6000.4.0a1, 6000.4.0a3
Not reproducible with: 6000.0.60f1 (f02d6f9f9009), 6000.2.4f1, 6000.3.0a6, 6000.3.0b1 (0470b869db67)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
- Memory leak is in Untracked* → Private
- Toggle GameObject “Toggle memory leak” to toggle the memory leak