ArgumentNullException: Value cannot be null.
Parameter name: _unity_self
UnityEditor.Rendering.Universal.ScriptableRendererDataEditor.DrawRendererFeature (System.Int32 index, UnityEditor.SerializedProperty& renderFeatureProperty) (at Library/PackageCache/com.unity.render-pipelines.universal@14.0.0/Editor/ScriptableRendererDataEditor.cs:188)
UnityEditor.Rendering.Universal.ScriptableRendererDataEditor.DrawRendererFeatureList () (at Library/PackageCache/com.unity.render-pipelines.universal@14.0.0/Editor/ScriptableRendererDataEditor.cs:83)
UnityEditor.Rendering.Universal.ScriptableRendererDataEditor.OnInspectorGUI () (at Library/PackageCache/com.unity.render-pipelines.universal@14.0.0/Editor/ScriptableRendererDataEditor.cs:64)
UnityEditor.Rendering.Universal.UniversalRendererDataEditor.OnInspectorGUI () (at Library/PackageCache/com.unity.render-pipelines.universal@14.0.0/Editor/UniversalRendererDataEditor.cs:184)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass62_0.<CreateIMGUIInspectorFromEditor>b__0 () (at /Users/bokken/buildslave/unity/build/Editor/Mono/UIElements/Inspector/InspectorElement.cs:651)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)