The Flipbook Size setting changed from the Vector2 type to "Flipbook" which is a _Vector2 int _type.
Vector2 cannot be wired to Flipbook property as no conversion/cast is handled. This can create an upgrade issue with VFX that were using Wired Vector2 property to the Flipbook setting.
Reproduction Step:
- open a Unity Project (23.3 or above)
- Open the Package manager
- In the Visual Effect section go in the sample tab.
- Install the additional sample
- Find the bonfire prefab and drop it in the scene.
- Notice the Flame and Smoke appears to be broken.
- Open the VFX Graph.
- Open the Flames Subgraph by right-click ->open subgraph
- Browse to the output Section.
- Notice that the nothing is connected to the Flipbook Size Setting.
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Before it use to be this way
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